Lumion is best for vegetation, but shit for building materials. I’ve seen offices explore Lumion and Twinmotion (and have myself), but workflow sucks. I still don’t like the best renders Lumion does and but I can say the same for TM and you need to dig deep in both to get proper quality.Įnscape in house, 3DS max if you have a visualization studio Not counting it was free as we had both EpicGames accounts. Sometimes Lumion could not handle the number of polygons so we had to pass through 3DS - first problem as it creates a discrepancy with live model and animation model.Īfter struggling a lot We tried to use Twinmotion after going to an UnrealEvent:ģ hours to export the animation (a bit of a learning curve obviusly as we didn’t know how to use the program - this was 2019 I think) We got a proper rendering machine liquid cooled rtx2080s and so on. It was a big big university building for a well known British institution, everything fully modelled in Revit with a really high level of details. We had to do an animation for a client, after spending 3k to upgrade to the latest Lumion the animation could not be completed before 3 days rendering in a row. If you do some photoshop is fine, raytracing/shadowing/materials in general keep improving. Not VRay quality but for quick renders is ok. Im not sure why but how the geometry is handled in Lumion is way behind Enscape/Twinmotion.Įnscape obviusly is quick and good but not great in terms of quality.
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